0 votes

So when a 2D particle node is created, the position characteristics are inherited from the relative parent node.
I was wondering if it is possible to make particles with their own motion traits, not dependent on the node to which they inherit.

The clearest example of what I'm trying to say would be the case of the water temple boss at Zelda OTT; the particles of water are created from the body of the boss, but when they come into contact with the environment they remain with the movement generated from this interaction, as in the case of hitting the ground and moving different from the position body of the boss.

in Engine by (170 points)

1 Answer

+3 votes
Best answer

In the Particles2D node, you need to set the local_coords property to false. It is true by default.

by (20,897 points)
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thanks my friend.

love your channel, btw!

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