+4 votes

Is there a way to limit the rotation of an IK Bone, specifically one that is used on a 2D Cutout animation?
I have a basic humanoid 2D Cutout rigged with bones and IK and it has 2 animations keyed in an AnimationPlayer node, a REST where hands are down and a JUMP where hands are up. Both animation only contains a single time frame, frame 0 (zero). I switch to each animation via AnimationPlayer.play(animationname,blendtime), however instead of just raising or lowering the arm in between animation, the elbow rotates 360 on the opposite direction.

in Engine by (42 points)

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