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I would to implement a Logarithmic depth buffer (https://outerra.blogspot.com/2013/07/logarithmic-depth-buffer-optimizations.html).

Can I just had a global shader or do I have to add the feature in the engine?


in Engine by (15 points)

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Unfortunately logarithmic depth buffers aren't a thing in Godot yet. And yeah, it would require a portion of the engine to be re-written.

by (3,894 points)
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So I just have to update the engine :)

There is no official version of Godot that includes logarithmic depth buffers. You have to modify the engine's source code.

That what I mean, I cloned Godot but failed to compile on Windows (known bug)

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