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Asked By | Levi Lindsey |
I’m creating fall-through platforms in a simple 2D platformer. For the most part, I’m using the technique described by Diet Estus in this answer.
However, that answer recommends using a downward raycast to get information about the type of floor. Maybe that is the best option for this, but it seems like there ought to be a simpler way. Ideally, there’d be a layer
property on KinematicCollision2D
, but that’s not part of the API.
Is there a simpler way (other than using a raycast) for me to determine which collision layer the player is colliding with?