I have a simple application. One 2d sprite which loads an image.
The sprite has a script attached with that code:
extends Sprite
func _ready():
OS.set_low_processor_usage_mode(true)
This function must reduce cpu load. But it doesn't work.
I didn't specified target fps. Because I don't need to specify it. Low usage mod description says that it will stop any drawing processes if there is no application content updates.
I have a static image. So there is nothing to update.