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Asked By | potatobanana |
first thank for help me and sorry for my broken english.
what i meant by that is, i make customize scene where i can change skin/hair/cloth/eyes type and rgb color.
now, what i want is, when i click “OK” button, i will transfer to new map/scene, but i can keep all change i make in customize scene. but in new scene i make
“player”/kenematicBody2d with animationplayer follow in with skin/hair/cloth/eyes sprite.
it possible to change set.texture in animationplyer sprite in new map/scene?
if i choose eyes8.png and RGB 100,123,156 in customize/scene, then can set.texture in animationplyer sprite in new map/scene also change to eyes8.png and RGB value?
i read global function but i dont understand, there any tutorial or video how to use this function and achieve what i just ask?
this my customize scene code example
var gender = "male"
var eyes_offset = Vector2(0,0
var eyes_num = 1
var male_eyes_style = 9
var female_eyes_style = 9
var eyes_style = male_eyes_style
#########RGB COLOR######
var red
var green
var blue
func _ready():
randomize()
eyes_ready()
func _process(delta):
eyes_rbg_box()
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
func _on_male_button_pressed():
if gender == "female":
gender = "male"
eyes_style = male_eyes_style
#########OFFSET###########
eyes_offset = Vector2(0,0)
eyes_ready()
func _on_female_button_pressed():
if gender == "male":
gender = "female"
eyes_style = female_eyes_style
#####################OFFSET##########
eyes_offset = Vector2(0,3)
eyes_ready()
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~EYES~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
func eyes_ready():
$playerBase/eyes.set_texture(load("res://player/"+gender+"/eyes/eyes"+str(randi() % eyes_style + 1)+".png"))
$playerBase/eyes.set_offset(eyes_offset)
$eyes_RGB/Red_bg/Red_scrollbar.set_value(randi() % 255 + 1)
$eyes_RGB/Green_bg/Green_scrollbar.set_value(randi() % 255 + 1)
$eyes_RGB/Blue_bg/Blue_scrollbar.set_value(randi() % 255 + 1)
func eyes_rbg_box():
red = $eyes_RGB/Red_bg/Red_scrollbar.value / 255
green = $eyes_RGB/Green_bg/Green_scrollbar.value / 255
blue = $eyes_RGB/Blue_bg/Blue_scrollbar.value / 255
$eyes_RGB/Red_bg/Red_scrollbar/RGB_display_value.set_text(str($eyes_RGB/Red_bg/Red_scrollbar.value))
$eyes_RGB/Green_bg/Green_scrollbar/RGB_display_value.set_text(str($eyes_RGB/Green_bg/Green_scrollbar.value))
$eyes_RGB/Blue_bg/Blue_scrollbar/RGB_display_value.set_text(str($eyes_RGB/Blue_bg/Blue_scrollbar.value))
$playerBase/eyes.set_modulate(Color(red,green,blue))
func _on_eyes_buttonLeft_pressed():
eyes_num -= 1
if eyes_num < 1:
eyes_num = eyes_style
set_eyes_style()
func _on_eyes_buttonRight_pressed():
eyes_num += 1
if eyes_num > eyes_style:
eyes_num = 1
set_eyes_style()
func set_eyes_style():
## use for right and left button -+= number
$playerBase/eyes.set_texture(load("res://player/"+gender+"/eyes/eyes"+str(eyes_num) +".png"))