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Asked By | letsgamedev |
Hi there, I just try to do something very simple.
I have a sprite with a texture (animating) which is the child of a Node2D.
The Parent has a Visual Shader attached which deformes the vertexes (it’s a water mirror shader)
For the fragment shader I just thought it would be correct like I did in the image:
For me, the alpha is the current alpha value of the sprite. But all I get is a big colored rectangle instead of a silhouette
So what I am doing wrong here?