+1 vote

Using the godot-blender-exporter can get the warning 'skip bone fcurves of armature object not being exported', and can't get animation export to Godot properly. Is the fcurves not supported and how to export godot scene properly?

in Engine by (75 points)

Convert the curves into meshses.

In Blender go to "Object"->"Convert to"->"Mesh from Curve/Meta/Surf/Text"

Then export to collada (.dae) using the plugin Better collada exporter for Blender in https://godotengine.org/download

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.