+1 vote

Using the godot-blender-exporter can get the warning 'skip bone fcurves of armature object not being exported', and can't get animation export to Godot properly. Is the fcurves not supported and how to export godot scene properly?
Thanks!

in Engine by (74 points)

Convert the curves into meshses.

In Blender go to "Object"->"Convert to"->"Mesh from Curve/Meta/Surf/Text"

Then export to collada (.dae) using the plugin Better collada exporter for Blender in https://godotengine.org/download

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