the node is a child of root node, and it has a child Timer node, script attached to the node is like
onready var timer = get_node("Timer")
But there is more code in the scene. So when I run the scene, it print
[Timer:1017], should be from the
_ready function, and all it print then is
[Deleted Object], the code is why the timer got deleted?
I create a separate scene and only contain these code and it work, but no idea why this happened.