+2 votes

I'm implementing an API which has abstract callback function to be overriden

JavaScript.eval('''
    api.onConnect = function(device_id) {
        // check device
    };''')

Is there anyway other way to pass in a Godot function

func _ready():
    JavaScript.eval('api.onConnect = %s' % 'emitOnConnect'); # I dunno

function emitOnConnect(device_id):
    emit_signal('on_connect', device_id)

without polling with _process or _physics_process?

in Engine by (4,077 points)
edited by

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.