+2 votes

I'm implementing an API which has abstract callback function to be overriden

    api.onConnect = function(device_id) {
        // check device

Is there anyway other way to pass in a Godot function

func _ready():
    JavaScript.eval('api.onConnect = %s' % 'emitOnConnect'); # I dunno

function emitOnConnect(device_id):
    emit_signal('on_connect', device_id)

without polling with _process or _physics_process?

in Engine by (4,207 points)
edited by

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