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Asked By | Foxy |
I am currently struggling at making my spawning mobs despawn when I hit them with my bullet which are Area2D.
The mobs are RigidBody .
My bullet despawn aswell as my player when they touch the mob but the mob doesnt and I dont know how to make that happen
Hi,
you should really show the code you have so we can see what you are doing and why is not working. Or even share the full project if you can. What is usually made is to connect the body_entered
signal of the Area2D to a function called _on_RigidBody2D_body_entered
and call body.queue_free()
from there.
p7f | 2019-01-13 17:59