Hi there! Not sure if this issue has always been in Godot or it's new.
I'm on the latest macOS, exporting my assets using Affinity Designer.
If I open my exported asset with a web browser, or preview it through Finder, colors look perfect.
When I import it in Godot, however, on a blank new project it looks like this:
On the Left you can see Godot. On the Right, Affinity Designer, although I could have opened the file with Preview and the colors would look the same.
I tried exporting with and without embedding a color profile, but makes no difference when importing it with Godot.
Any clue on how to get correct color reproduction? Or if this is not something Godot can do, a workaround I can do in my workflow?