0 votes

How to pass arguments when instantiating a scene via gdscript? For example, I have a scene/node called "message", it shows a message on the screen and I want to pass a string. I was thinking that it would be work like this:

func someFunction():
    var i = message.instance("random") # I think I have to put it here

func _ready(message):
    $label.text = message # I also have a child node called label (that extends Label)
in Engine by (671 points)

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