Blender B-Bones Support in Godot?

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:bust_in_silhouette: Asked By Corruptinator

I was wondering if it is possible to export a Blender Skeletal Rig that has B-Bones that deforms part of the 3D mesh?

For example, I made B-Bone armatures for a face of the character in order to animate the eyelids opening up and down or moving the lips or the jaw to make the character talk.

Is godot capable of using Blender’s B-Bones?