Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | halcaponey | |
Old Version | Published before Godot 3 was released. |
I just started godot, I’m working on a 3D game and I’m having difficulties with collision
My scene goes like so :
root node(Spacial)
wall (staticbody)
(sprite3d)
(collisionshape)
player (kinematicbody)
(Camera)
(collisionshape)
I move the player with self.translate
The issue is that the player pass right through the wall
I’ve tried using self.move insted but I cant move the player, I got errors during execution :
“State space is inaccesible right now, wait for iteration or fixed process notification”
I must be missing something but what ?