I have a 2d character with ranged weapon. I want it to aim to the position of the mouse (like for example, aiming in worms game, but with mouse). My question is, how can i make arms and head look at mouse but remain rest of the body on idle?
I was thinking in adding 4 sprites to my kinematicbody2d, one for each arm, one for head, and one for the rest... then aply rotation to arms and head acording to mouse position. Is this the correct way to do so?
I'm new to godot engine.