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Asked By | Daniel Mircea |
I’m working on a 3d turn based game with graphics similar to the 1994 xcom.
The map is made of a large number of cells (a few thousand). These are created from some random meshes but there are only a few unique in total.
However, even after hiding shadows performance is atrocious. What options do I have to improve performance?
Multimesh Instances don’t look like a good option as these cells can be quite far apart.