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So a model I'm importing into Godot is out of place compared to it's armature, when in Blender, it's totally fine... what am I doing wrong?

The Godot model is out of place compared to the armature...

in Engine by (171 points)

1 Answer

0 votes

The only way I was able to replicate, this problem is if the scale of the rig and model doesn't match.

In Blender try: Ctrl+A this will bring up the apply menu. Apply Rotation&Scale then export again.
Also Alt+G will reset the model to it's zero position.

Hope this helps.

by (1,445 points)
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