Hey guys! I wanted to ask if there is any hope for a 'simplified' save and load system. I have read the docs and its working fine, but it is just so [cant find a word] that I have to do it in each project. And think about begginers! I hate to compare, but in Unity its just PlayerPrefs.SetFloat() (for a basic save system atleast).
Is there any hope for a simplified system in Godot. It will just feel more nice!
Not sure how other engines does it for larger files with more variables but you can write a variable to a file in 3 lines
var file = File.new()