Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | NikhilKadiyan |
Hey guys! I wanted to ask if there is any hope for a ‘simplified’ save and load system. I have read the docs and its working fine, but it is just so [cant find a word] that I have to do it in each project. And think about begginers! I hate to compare, but in Unity its just PlayerPrefs.SetFloat() (for a basic save system atleast).
Is there any hope for a simplified system in Godot. It will just feel more nice!