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in 3.0 stable there is a HiDPI option with text labels in 3.1 this is just a number - how does this number work?

It started out at 4 - but changing it to 8 makes no difference even after restarting godot.

[Linuxmint 18.3 with cinnamon desktop]

asked Oct 11, 2018 in Engine by guppy42 (364 points)

1 Answer

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If you migrated from 3.0 to 3.1 alpha, you may notice some stray properties in the Editor Settings. This happens when properties are removed or renamed between versions; in this case, the Hidpi Mode property was renamed to Editor Scale, which offers more values. It goes from 75% to 200% in 25% increments and offers a Custom scale mode which accepts any floating-point value.

answered Oct 11, 2018 by Calinou (6,336 points)
selected Oct 12, 2018 by guppy42
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