+2 votes

I'm trying to generate geometry with the SurfaceTool, but so far it only allows to add vertices. Basically I want to create quads with 4 vertices instead of 6, or fans, and define triangles with indices, essentially to improve performance and space.
How can I generate a mesh with indexed vertices?

I see the index() method but it isn't documented...

in Engine by (28,744 points)
edited by

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