0 votes

How can I make a global that is accessible within an addon without having to use Autloads?

in Engine by (255 points)

1 Answer

0 votes

You use AutoLoads to have global vars. There is no other way.

by (109 points)

You can also use ProjectSettings to create global variables of sorts, but it's not possible to make use of static typing with them.

# The value can be any Variant.
ProjectSettings.set_setting("my/custom_value", "Hello world")
# Prints "Hello world".
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.