Hey, I am trying to get the height of my terrain at a given X,Z point. Below is my code. I know the terrain has the correct collisionshape since I am able to walk on it correctly, but when I raycast down onto it to get the Y height I'm getting incorrect numbers (usually all below 1) which causes the below code to put trees inside the hills on my terrain. Am I using the raycast incorrectly?
if(can_generate_tree):
self.translation = Vector3(x, 1000, z)
if($TreeCaster.is_enabled() && $TreeCaster.is_colliding()):
var colliding_object = $TreeCaster.get_collider()
if(colliding_object.get_name() == "TerrianStaticBody"):
if($TreeCaster.get_collision_point().y > max_y_of_treeline):
can_generate_tree = false
else:
y_pos = $TreeCaster.get_collision_point().y
else:
can_generate_tree = false
else:
can_generate_tree = false
Where I get the Y pos is:
y_pos = $TreeCaster.get_collision_point().y