I am trying to create my first games using Godot 3.0 . So far I really like it! I went through some Youtube tutorials and downloaded the city asset from https://kenney.nl/assets/isometric-city (Which is great work, by the way!)
However, the pack contains images of different heights:
Some with 101px height, some with 104px height and heigher tiles with 133px height and 133 px width instead of the default 132px width.
It would be a pain to add every single image to a sprite, so I selected all images in Godot and dragged them onto the 2d view which then automatically generated the sprites for me. I saved the TileSet, created a new scene and made a new TileMap node which was fed with the previously exported TileSet.
For the cell size I use 128x64. I don't know, if this is correct, but the same tiles fit together well. However, tiles of different image sizes don't fit together. The variating heights and widths make the whole scene a mess! They aren't properly aligned or even look like they were on different height levels.
What should I do to solve the problem? (Changing the asset pack is not an option)
Thank you for your time and help.