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I want to check my Player node against an enemy that is casting a ray. How would is return my Player to get_collider() as a type Object, or what other methods could I possibly use to test for these kinds of conditions?

in Engine by (241 points)

1 Answer

+1 vote
Best answer

Your question is confusing. Are you asking how to detect when the player enters the raycast? In that case, use the extends condition with the get_collider() and a preload("player.gd").

by (693 points)
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So to tell if my player enters the ray and not another object i would use if (get_collider () extendeds preload("my player's script"))?

I don't think that would work in one line. You must first store the preload result in a variable. But otherwise, yes, that's the idea.

Thanks Gokudomatic2.

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