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Asked By | 12bits |
I have the following function
private void look()
{
GetChild(1).RotateY(mouseMove.x);
GetChild(1).GetChild(0).RotateX(mouseMove.y);
mouseMove = new Vector2();
}
but I keep getting an error
error CS1061: 'Node' does not contain a definition for 'RotateY' and no extension method 'RotateY' accepting a first argument of type 'Node' could be found (are you missing a using directive or an assembly reference?)
What using directives do you have? Do you have the follow?
using Godot;
I started out with C# and just learned GDScript, as C# had too many issues as it’s not fully supported. It’s been a while since I used C# with Godot, so I assume your methods are correct.
Also, do you have Mono SDK 5.12.0?
vspin | 2018-09-11 02:32