How to integrate exsiting c++ project in godot 2D?
for some game already has some written code , rewrite it would be a huge task.
Since godot has plugin, how to use it with existing code.
This kind of project usually has a whole game logic ,and game loop like
we just want godot do the input , load texture and draw .
updateGame logic is in old code.
For the draw part, just need a node that display sprite each loop.
the sprite attribute like position is update in old c/c++ code
Does anyone has any idea how to do this ?