Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | DarkSystemCD |
Here is a list of things to known, and mostly seen on version 2.1.5
Version 3.0.6
- OpenGL 3.0 issue on Windows 10 is not a problem running GODOT 3.0.6 on Kubuntu 18.04
Export [Project] to Platform
- File Details; right click > properties
set description, product name, version, copyright;
as Application Form Development
- how to organize the project knowing the “first\main form”;
where is the main code of the “form” for instancing and such, the project design; - as each Scene “being a form”, just as each Node “being a class\function\object”
how to orgazine this having control of the desktop application sense,
then getting to work on scenes and nodes on the “form”; - controlling everything by code;
- centering and dimmensions size of things;
like align[all client] as in pareting[node] of the “object” inspector;
meaning changing application\parent size in the “form design” how does it works;
for now, that is the main issues from getting something understood at GODOT;
Is there a question here? I have to be honest: I’m having a lot of trouble understanding what this is trying to say.
kidscancode | 2018-08-22 15:54