Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | notorp |
I have a Godot project for HTML5. Unfortunately, the performance is poor. I profiled my code and found that the bottleneck is an algorithm that I wrote in GDScript. I have a C++ version of this algorithm, but I’m not very familiar with the C++/JS ecosystems. What would I need to do to replace the GDScript version of the algorithm with the C++ version?