I'm looking to hack around with Godot and Reinforcement Learning (like https://unity3d.com/machine-learning )
In order to do so I would need to run the game at the maximum speed my computer power allows.
Using the server (headless) binary of Godot I can focus all the resources on the physics&logic and not waste on rendering, but still I don't know how to tell godot to run the whole game faster.
So the question is not about how to set a higher FPS but rather how to run a game so that it computes the physic&logic as fast as possible, so that Godot can be used as a simulation tool.
Is it something possible ?