0 votes

Is there anything better than the following ? (For Godot 3)

var collision_info = get_node("whateverNodeYoureMoving").move_and_collide(speed * delta * motion.normalized())

if collision_info:
   var bodyHit = (collision_info.collider())

Thanks a lot !

asked Aug 11, 2018 in Engine by mrsandman (16 points)

2 sprites or bodies? It looks like you are using kinematic bodies.

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