Separate lightmaps for different lights?

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:bust_in_silhouette: Asked By unfa

In the original Unreal game by (then) Epic Megagames the lights could flicker or pulsate.

If I understand that correctly - this mean that each light had it’s own lightmap applied to surrounding level geometry, and it was possible to influence the intensity of each light (and it’s lightmap with it) independently in realtime.

I wonder if something like this is possible in Godot.