0 votes


I'm new to Godot, so this might seem a simple question, but how do I go about changing the scale/size of the player controlled character via a keypress?

Searching for scale just seems to bring up the wrong kind of scaling for gscript that I think I need.


in Engine by (12 points)

1 Answer

+1 vote

You'd modify the scale variable. However it is a Vector2, so you'll have to set/modify it with a Vector2, or modify the Vector2's values:

var scale_speed = .5

func _process(delta):
    if Input.is_action_pressed("ui_down"):
        scale -= scale_speed * delta * Vector2(1, 1)

    if Input.is_action_pressed("ui_up"):
        scale.x -= scale_speed * delta
        scale.y += scale_speed * delta

    if Input.is_action_pressed("ui_accept"):
        scale = Vector2(1, 1)
by (64 points)
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