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I have a question, how would one get the location of the closest path vertice that an AI is moving to? I need it so I can determine the animation that my entity should be using and if it needs to be flipped horizontally. I am creating an isometric game and the AI can't rotate, it must change animations and/or flip horizontally to face another direction. The AI will currently stare straight to its food source as it pathfinds to it.
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in Engine by (26 points)

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