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Asked By | lqdev |
Hello. I am trying to make a non-reflective material for my game. However, a sky reflection is visible just like on the screenshot below:
I am using ImmediateGeometry
in order to generate a mesh, and it works well (there is no reflection), until I apply a material to it. Then the sky starts being visible in the material, which is unwanted behavior. How do I disable this reflection? I tried disabling Specular on the material with no luck.
I have searched the documentation but I can’t find the necessary information.