+1 vote

It seem to me that edges of Polygon2D (both with or without a textute), lines (draw_line) etc. are not antialiased. Is that true? If so, is there a way how to turn antialiasing on?

asked Apr 16, 2016 in Engine by lukas (679 points)

1 Answer

+1 vote
Best answer

There is currently no 2D anti-aliasing available. However, if you force MSAA in your graphics driver settings, it might occasionally work, for both 2D and 3D games. But currently, there's no way to make sure everyone has anti-aliased 2D (or even have a toggle-able option in the project).

This might land in Godot 3.0, with the 3D rewrite.

answered Apr 16, 2016 by Calinou (6,336 points)
selected Apr 16, 2016 by lukas
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