Why tiles without any colliders are colliding?

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:bust_in_silhouette: Asked By kperwel

Hi Godoters,
I’m trying do use Godot tiles system. I’ve made simple scene with colliding tiles

That’s my tiles map: (red shapes are showing collision shapes)
example sprite with collisions

That’s how is my scene looks like
simple scene

When Godot logo (rigidbody) is falling on the ground it is colliding fine. Problem is, that these trees, and dark background tiles are also colliding with rigidbody, even without colliders set.

Do i missing something? :frowning:

:bust_in_silhouette: Reply From: kperwel

Problem was with that instance only. I’ve recreated TileMap, and new one is working properly. :slight_smile: