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Asked By | Diet Estus |
I have a very large image that I want to convert to a Godot tileset to use in a TileMap
node.
Usually, to make a tileset, I would open a new scene, load the image into a Sprite, enable region, and then manually slice the image by creating new sprites and selecting the regions. Then I’d convert the scene to a tileset using Scene > Convert To > Tileset.
In this case, the process would be too intensive. I just want to convert the image to a tileset in one fell swoop, so that I can then just stamp it onto my TileMap
.
Any advice?
There is a slice option but I can’t work out how to use it. I’d be interested to know also.
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duke_meister | 2018-07-16 04:23