0 votes

Hi all,

I'm new to Godot and i'm making at the moment a exporter from Houdini to Godot.
In Houdini i haven't got a Collada Exporter so i was thinking to make a exporter that creates TSCN (ESCN) Files.
Whats also possible is to export as FBX but i'm not a fan of FBX so i don't want to invest time in to this.
Whats at the moment open is GLTF i'm not sure when Houdini gets a build in Support i'm speculating for H17 that's in some months.

Is it possible to create a full Character Setup (Bones and Geometry) in a TSCN File?

Whats also on my list:
Are there Default Shader Setup where i just can use as a Template?
.anim File Format Specification?
Is there a official File Format for Instancing?

What i have done at the moment: Current Exporter
Note: i fixed the instancing setup after the video was made for loading faster dynamically instanced Objects (no more preload function for fast load)

asked Jul 13 in Engine by Mandrake0 (14 points)

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