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Asked By | Test321 |
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Hello,
I am using version 2.1.4 of Godot (stable version), because for me version 3.0 does not work on my computer because of Open GL 3.3 that is not supported.
But seeing some tutorial videos on the move, I had a question, in a video the person shows how to make the move in only 11 lines without having to define the gravity, speed, friction among others. He was using version 3.0.
I made the same code in version 2.1.4, but it does not work in any way, until I found another example code, but everything is defined in this code, speed, rest, gravity, everything you imagine, and in that code worked perfectly.
Now my doubt, in version 2.1.4 is it mandatory to define all these physical status while in version 3.0 already comes by default? Is it only necessary to define if you want to change something?
PS: I saw that in version 3.1 that is still going to be released will again support Open GL 2.0, but when will this release be released? because I urgently need to use Godot, because I’m trying to do my internship by developing a game, but if possible I’ll have to break my head and use Unity. = z