I have a
Camera2Dattached to my Player, which is essentially just a
KinematicBody2D. I have all of my movement code in
_physics_process(), which is called directly from the
When I run in one direction, I notice a kind visual stutter on everything in my scene except my sprite. It's as if the entire screen is shifted left or right for a split second and then shifted immediately back. I'm not able to capture it adequately in a video.
I notice this happening regardless of whether or not I have
smoothing enabled, as well as whether or not I have
hidpi enabled. I also notice it in both fullscreen and windowed mode. I even tried exporting my game to Mac OSX, but it's present even in the exported version. I even tried rounding the Player's position to integers, but no luck.
What might be causing this stuttering?
Because it's happening to the background and not the player sprite itself, I don't think it's related to these: