Godot 3.0 how to set material properties for Fuse CC model

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:bust_in_silhouette: Asked By davidoc

I am having problems trying to set up the hair and body material for a model I’m importing from Fuse CC. In this images: album you can see the model in Fuse CC and how it looks in Godot after changing transparency and depth draw.

The best results are when setting one of the materials to use opaque prepass for depth draw and the other to use alpha scissor, but it doesn’t look the same as Fuse CC render. The body material is applied to the eyelashes.

The model is exported with 5 textures: Diffuse, opacity, normal, specular and gloss. I’m using the first 4 but I don’t know where to assign gloss.

Maybe I need to add another pass to the material, but I don’t know if that is a good idea and how to impement it.

Hope somebody could help.