Hello there,
I had one problem with the rotation of a 2D sprite: a turret, composed of a base and a gun, the things is that the gun was drawn vertically, that is in the y-axis, then I made a script (a simple one, nothing fancy) so that the gun would follow the mouse pointer.
But what I saw was that the gun always pointed 90 degrees away form the pointer, then I realized that the sprite of course was no aligned with the x-axis, so I tried and tried to rotate the sprite in the editor so the gun would by horizontal but keeping the axis as before, but I could not succeed, I have done this in Unity but not in Godot. The only way was to edit the sprite outside Godot, set it horizontally and then import it back (of course I can add PI/2 to rotation but that is too clumsy).
Is there a way to do that in the editor, I know this was a minor thing, but what if, in the future I wan a different angle or something?