Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Artium Nihamkin |
I have a KinematicBody2d
that plays a Tween
when colliding with an object and then destroys itself.
How do I stop it from moving and generating collisions during the period of time that the tween is playing? How to do it recursively for it’s children as well?
I have seen examples that use clear_shapes
unfortunately KinematicBody2d
does not have this function.