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I'm pretty new to game dev techniques and i would like to create diablo like "item beams" as this: enter image description here

There are two main parts: the base circle (more noticeable on blue items) and the ray going up.

And i don't know how to achieve both, should i use a n animated sprite ? or a shader ? and for the glow must i use HDR ?

Thank you guys !

asked Jun 19, 2018 in Engine by Alexande Daubricourt (30 points)

I'm kind of new to Godot myself, but you may be able to get the desired effect using a particle system.

Unfortunately I haven't had the opportunity to learn about Godots particle system yet. So I'm not sure if it's possible or how you would go about it, if it is.

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