I'm starting to learn Godot. I exported the simple 'Hello, World' project found at Scenes and nodes on Windows 10 and when I run it, the Windows Resource Monitor shows that is using 400 MB of commit memory. I left all the export settings at their defaults except I turned debug off.
That seems a bit pricey for a single window with a single label. Is that how much the engine uses by default? If so, is there any way to lower that by excluding some unused features?
I'm using Godotv3.0.3-stablewin64