0 votes

So i have scene "Tree1" in another scene and i want to hide mesh "outline" from "Tree1" scene while i have this scene in another scene. Scene "Tree1" script:

extends KinematicBody

var outline 
var wr

func _ready():
outline = preload("res://Objects/Tree1.tscn")
outline = outline.instance().get_node("Cylinder/outline")
pass

func _input_event(camera, event, pos, normal, shape):
if event is InputEventMouseButton:
    if event.button_index == BUTTON_LEFT and event.pressed:
        outline.hide()
pass

What i am doing wrong?"outline.hide()" just dont work without erors =(

in Engine by (23 points)
edited by

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