0 votes

I have multiple areas, and when one overlaps, i want the script to get the node path of the overlapped node. In short, i want to get the overlapped node paths, how would i go about doing this? Thanks

in Engine by (17 points)
edited by

Do you use move_and_collide? If so, the function returns a KinematicBody2D which has information on the collision.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.