0 votes

They should give off actual light like Light2Ds and this light's emission point should be restricted based on a separate image. This light also needs to change color dynamically. Would a fragment shader + godot's void light() shader section be able to do this? I am terrible with shaders so starting points and tips would be very helpful.

EX: This 2D lighting example

in Engine by (242 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.