I have seen issues similar to this one, but none of them help me.
When I deploy my game to android, it is stuck on the splash screen. It just flickers forever.
Yes, I am using the correct export templates.
I have narrowed the problem down to using getnode() in _ready(). I don't know why, because this should only be called during run time, not when the game is first loading. But whenever I comment out the getnode() and deploy it, it works.
It's also inconsistent about running. Sometimes it just deploys and runs when all I do is comment the get_node line out, deploy it, remove the comment, and it still runs okay.
I am very confused and this makes no sense.
Btw I am using Godot 3.0.2 and export templates 3.0.2. Windows 10 PC if that matters